Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Feb 15, 2006, 06:43 AM // 06:43   #41
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Mandy Memory
Another thing I would like to see if more extreme height differences...that slider doesnt move very far...

perhaps you could have:
Height slider(affects height)
Muscle slider(affects appearences of muscle, similar to SanAndreas)
Weight slider(affects "roundness/stickness" of character, again already in SanAndreas)

This stuff has all been done on worse systems than the minimum requirements for GW, so honestly...its not a matter of if it can be done, but if they will.
That could be pretty awesome. Although what do you mean about muscles? Do you mean texture or actual mesh shape?

Really that would be the best option but I would be happy with being able to choose a type of body like a type of hair if that would be easier.
Quid Pro Quo is offline  
Old Feb 15, 2006, 06:54 AM // 06:54   #42
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Bump mapping could do muscles to a point. It would prolly be able to be turned off then as some computers might have trouble with that, (doubtful...but maybe)

This would also be less complex than mesh. (bah, I feel so useless...years as a 3d animator and no way to help.)
Mandy Memory is offline  
Old Feb 15, 2006, 01:22 PM // 13:22   #43
Ascalonian Squire
 
Rider's Avatar
 
Join Date: Feb 2006
Location: SW Missouri
Guild: Mystical Chaos
Profession: W/
Default

Sounds good to me.
Rider is offline  
Old Feb 17, 2006, 08:02 PM // 20:02   #44
Pre-Searing Cadet
 
onerail78's Avatar
 
Join Date: Feb 2006
Default

I'm agree with the OP. This would be a great addition.
onerail78 is offline  
Old Feb 17, 2006, 10:23 PM // 22:23   #45
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Beastin Mugs (BM)
Profession: W/Mo
Default

/signed
trebes is offline  
Old Feb 17, 2006, 10:48 PM // 22:48   #46
HDS
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: PS
Profession: Mo/W
Default

Quote:
Originally Posted by Ristaron
Quoted for the 100% sensibility of the post, as well as summing up all issues.

I just have a few things to clarify on:

Concerning monk and warrior body types: if they're the same, why do warriors have potbellies and monks don't? Why do male warrior legs look absolutely stupid while wearing chainmail armour, meanwhile tattooed monk legs look defined and not bowed?

Concerning warrior faces: they're all the he-man/conan/barbarian king brouhaha stereotype. I would personally take finess over raw force any day, and I would love to have a character that reflected it.

I have truly become annoyed to see every 7 ft tall bulldozer rush at me when I play caster in CA, and usually I just do a little magic and avoid them. But if several toned fighters (as in people who look like they've been trained) rushed at me I would hit x and r because holy crap they're about to kick my ass!

I don't care if I'm becoming redundant, this rant is making me feel better.



If it isn't too advanced, you could make two bars:
body fat (1% - 50% for the extremes (anything above 50 is just disgusting, not to be discriminatory)) and
body muscle

You can use the height bar to set the height, and then move either indicator of the body fat/body muscle bars, which are opposite (so when you move one to 'more', the other one goes 'less'). In this way, you can have chunky warriors who look like they can pack a few punches -- but that's all they'll be able to do... or you can have lean athletic fighters who look like they could hamstring you, sever the tendons to your wrist, and carve their name in your neck all before you could begin casting your defensive spell.
You could also have necromancers who look like they won't break the moment you touch them... or elementalists who don't look like they've been locked in a closet and starved for the past year.

/signed


Howeevr i want 1%-100% body fat bar!

That woudl be so great, i would make al lmy chars 100% body fat!

That would be so funny!

BLOB TO DA RESCUEEEE!!!!!!

+ Opponents in PVP would fall down laughing giving me enuff time to kill them
HDS is offline  
Old Feb 17, 2006, 11:51 PM // 23:51   #47
Krytan Explorer
 
bulletsmile's Avatar
 
Join Date: Jan 2006
Location: I live in Konglevegen
Profession: N/
Default

1 thing to do:
/signed
bulletsmile is offline  
Old Feb 18, 2006, 12:31 AM // 00:31   #48
Wilds Pathfinder
 
Join Date: Apr 2005
Default

/signed

I hate the look of my skinny necro, it's just so ugly.
Eye color, more hair styles, and even nose shapes should be added too.

(also hate how my red 8k undies dont match my green hair can we change the undie color with dye :P)
Sniper22 is offline  
Old Feb 18, 2006, 12:56 AM // 00:56   #49
Frost Gate Guardian
 
Harmony's Avatar
 
Join Date: Feb 2006
Location: Houston, Texas
Guild: Arcane Nexus (ANX)
Profession: R/Me
Default

/100% without a doubt signed!

I would LOVE to see this implemented.
Harmony is offline  
Old Feb 18, 2006, 01:00 AM // 01:00   #50
Academy Page
 
MinaDrakul's Avatar
 
Join Date: Feb 2006
Location: Houston, TX
Guild: Arcane Nexus
Profession: N/R
Default

/signed and a massive signet of Approval

This would be awesome to have!
MinaDrakul is offline  
Old Feb 19, 2006, 01:11 AM // 01:11   #51
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Angry Down With Hulky Warriors

LOOK AT THESE PICS! Which would you rather want to play?

I MEAN CMON change them change them changnnngnengnegne them!

also look at the warriors endurance skill, with a ranger on it!
Attached Images
File Type: jpg endurancepic2.JPG (3.5 KB, 106 views)
File Type: jpg wtfisupwiththis.JPG (58.5 KB, 104 views)
Meneldil is offline  
Old Feb 19, 2006, 01:45 AM // 01:45   #52
Frost Gate Guardian
 
The_Janitor's Avatar
 
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
Default

/signed.
The_Janitor is offline  
Old Feb 19, 2006, 01:50 AM // 01:50   #53
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Quote:
Originally Posted by Meneldil
LOOK AT THESE PICS! Which would you rather want to play?

I MEAN CMON change them change them changnnngnengnegne them!

also look at the warriors endurance skill, with a ranger on it!
Personally, neither...lol

I was thinking of a thinner warrior, not a change in armor.
Mandy Memory is offline  
Old Feb 19, 2006, 03:42 AM // 03:42   #54
Furnace Stoker
 
lord_shar's Avatar
 
Join Date: Jul 2005
Location: near SF, CA
Default

Guys and gals, the easiest way to implement the body type is with a horizontal axis size slider which functions independently of the vertical axis slider. At the moment, the height control / vertical slider also controls horizontal axis size -- the two functions are presently sync'd. A second independent slider would accomplish the proposed "character bulk" customization. ANET already implements latter in their other pay-for-play titles City of Heroes and City of Villains, so they already have the necessary code available. I would certainly not be surprised if we this this feature added in Factions or some other future patch.
lord_shar is offline  
Old Feb 19, 2006, 04:52 AM // 04:52   #55
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Meneldil
LOOK AT THESE PICS! Which would you rather want to play?

I MEAN CMON change them change them changnnngnengnegne them!

also look at the warriors endurance skill, with a ranger on it!
That wasn't exactly the idea.. I want to be lean not have new armor. More like ranger body not ranger armor. That would make me happy enough.

Quote:
Originally Posted by lord_shar
Guys and gals, the easiest way to implement the body type is with a horizontal axis size slider which functions independently of the vertical axis slider. At the moment, the height control / vertical slider also controls horizontal axis size -- the two functions are presently sync'd. A second independent slider would accomplish the proposed "character bulk" customization. ANET already implements latter in their other pay-for-play titles City of Heroes and City of Villains, so they already have the necessary code available. I would certainly not be surprised if we this this feature added in Factions or some other future patch.
Arena Net doesn't make those games. City of Heroes and Villains is made by Cryptic Studios.

Last edited by Quid Pro Quo; Feb 19, 2006 at 04:54 AM // 04:54..
Quid Pro Quo is offline  
Old Feb 19, 2006, 04:54 AM // 04:54   #56
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Anet doesnt make City of Villians, NCsoft does. I am sure they could make/get the code, but they have nothing to do with those games.
Mandy Memory is offline  
Old Feb 19, 2006, 05:00 AM // 05:00   #57
Frost Gate Guardian
 
Sarrow's Avatar
 
Join Date: May 2005
Location: San Diego, California
Guild: Ecks Di
Profession: E/N
Default

err... /signed

Warrior's Endurance does not need changing, besides a ranger is a "warrior" as any other tool depending class, eh well.
Sarrow is offline  
Old Feb 19, 2006, 06:49 AM // 06:49   #58
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Default

Quote:
Originally Posted by Mandy Memory
Personally, neither...lol

I was thinking of a thinner warrior, not a change in armor.

dude....... im making an EXAMPLE... AN EXAMPLE!!!!!!!!!!!!!!!!!!!!!!

OMGSH... im making an example ... look at the body... did i say new armor anywhere?!?!?!?!!!?!?!!
Meneldil is offline  
Old Feb 19, 2006, 06:55 AM // 06:55   #59
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Default

Quote:
Originally Posted by Quid Pro Quo
That wasn't exactly the idea.. I want to be lean not have new armor. More like ranger body not ranger armor. That would make me happy enough.
DUDE... im talking about warrior body.......................... EVERYONE BODY

not a change in armor.

everyone should be able to make their character to a scale of
bulky to skinny to fat

DONT YOU SAY "just be a girl" god damit
Meneldil is offline  
Old Feb 19, 2006, 12:33 PM // 12:33   #60
Frost Gate Guardian
 
Daena's Avatar
 
Join Date: Dec 2005
Default

This would definitely bring some more variety to the game
/signed
Daena is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hannibel Sardelac Sanitarium 3 Nov 10, 2005 02:01 AM // 02:01
ocoini Sardelac Sanitarium 8 Aug 15, 2005 08:04 AM // 08:04
MoldyRiceFrenzy Sardelac Sanitarium 10 Aug 12, 2005 12:50 AM // 00:50
Zexion Sardelac Sanitarium 7 May 25, 2005 01:02 PM // 13:02
Changes to Character Creation? Starflower Questions & Answers 5 Apr 19, 2005 01:14 AM // 01:14


All times are GMT. The time now is 03:07 PM // 15:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("